We are pleased to be able to say that we have a further press release about Rogue Islands and with very kind thanks to Jane, a review copy. I will be having fun with that later!! With an intuitive game play, adjusting to your skill level as well as how you play. As well as 120 million possible combinations of how the islands can create themselves. This is far more than just the average first person shooter game. As well as the fact you are helping disabled children with every purchase, with a large amount of the RRP going to the charity. You can feel good, help others and have a truly amazing game all at the same time.
You can already see in the content releases how much effort has gone into this game. Developed by Principal animater from Bioware, Kiaran Ritchie and finished by Jane Whittaker who has five times won programmer of the year. As well as a team of AAA developers from Keystone Games, you know this is going to be graphically stunning.
To read Jane Whittaker’s statement about the game, click below.
Official Press Release Below
Set sail for the Rogue Islands, an ever evolving, ever adapting, a procedural landscape that puts the player in the fight for their life.
In Rogue Islands, players must survive by finding food, fuel and materials to craft new magical spells whilst battling with hordes of enemies intent on carving your epitaph. With a game set across seven unique islands brimming with forests, mountains, caves, ruins, creatures and bosses, there is never any let up in this fast-paced first person shooter. Once the player dips inside this rich procedural world – with 120 million possible combinations – the gameplay speaks for itself. Rogue Islands offers so much more than anything previously seen before in the genre in terms of gameplay content.
The official Rogue Islands trailer can be viewed and shared via the following link: https://youtu.be/EBwR7Ir2jIY
Navigate your way through punishing terrain but be warned, enemies adapt around you. Novice players will find the game more forgiving but as your skills increase, Rogue Islands’ unique “adaptive AI engine” tracks your progress and skills, modifying the gameplay accordingly. Simply put, the better the player gets at the game, the more the game shapes itself to provide a greater challenge.
Originally developed by Kiaran Ritchie, current principal animator and developer at Bioware – in a four year project with his Wife, Jasmine – Rogue Islands came to Keystone Games in May. Under Keystone, the game has been finalised by five time programmer of the year award winner, Jane Whittaker, with a team of AAA developers. Keystone will also lead the development of future expansion packs and iterations for the game.
With a career stretching from Atari and the programmer of Alien VS Predator, to involvement with Goldeneye N64, Bullfrog titles and an EA stalwart and senior board level advisor to Microsoft games, Whittaker brings deep experience in both FPS and strategy gaming.
“We are proud to have picked up Rogue Islands, following Kiaran’s return to Bioware”, enthused Jane Whittaker, “Rogue Islands sets new heights in procedural landscape generation and gameplay. It’s a beautifully crafted game, with technology that actually supports gameplay. Each island is effectively hand crafted by the computer, it is not just a fun game, but also a technical masterpiece.”
In addition to the adaptive AI system, a whole new technique of procedural generation has been developed that pushes boundaries.
“There is the opportunity to add considerably more detail to the game worlds than traditional technologies without slowing the game’s fluidity and performance. In essence, we can pump out so many more objects on screen and build worlds of great detail of beauty whilst still maximising performance, even on lower spec PC’s”, said Whittaker.
Players can book their passage to Rogue Islands for £14.99 / $19.99 USD with a worldwide release on Steam, all major download platforms and boxed distribution around the world by Keystone Publishing on 12th September.
For more information, please contact
James Cartlidge for Keystone Games
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